As you can see, starting from Character Spritesheet 17 a.k.a Angel vs Barbarian, the sprite pack now contain a Brashmonkey Spriter .scml file. Yep, for now and highly probably also for the next sprites pack, it will created using Brashmonkey Spriter.
What is Spriter?
Spriter is a Skeletal and Modular Animation tools for creating game sprites for sure. You can go to their sites for more detailed explanation.
So, now if you want to use a skeletal animation and your game engine/framework can support Spriter, then the latest game sprites pack on GameArt2D.com can satisfy you.
It come with a Spriter .scml project, as well as .png bodyparts. The resolutions is large enough, so no worry if you want to create a HD games.
You want to add more animations?
If you have free or licensed Spriter copy, then simply create your own animation. It's very easy.
And the bodyparts also comes with vector format: Adobe Illustrator .ai, CorelDraw .cdr, and .eps. Just in case you want to modify the character and creating your own animations on Spriter.
But, what if I want to use a traditional sprites or the game framework/engine didn't support Spriter?
Not worries. The pack also provide you the .png sequence file for the character animations. Each animation contains 10 frames. So it will be quite smooth for your game.
Pretty good isn't it.